Interactive learning tools

Learning games to try, poke at and question.

Interactive tools let you make a prediction, see what happens and explain what changed. Each one has a clear learning purpose, some notes, and an honest label on how finished it is. Pick an age group to get started.

Ages 5–7 · Grades K–2

Little Explorers

Tap, sort, match and wonder. Playful first steps into patterns, logic and how machines follow instructions.

Screenshot of Beep’s Way Home showing Beep the robot and the Play button
Working prototype

Beep’s Way Home

Give a friendly little robot step-by-step directions and help it find its way home.

Grades K–2 (ages 5–8) · Coding game · Sequencing · Directions

Ages 8–10 · Grades 3–5

Curious Builders

Puzzles, stories and simple challenges that show how computers think, learn from examples and sometimes get things wrong.

Screenshot of Mars Rover Mission showing the rover and the mission list
Working prototype

Mars Rover Mission

Snap code blocks together to drive a rover across Mars and teach it to make its own decisions.

Grades 3–5 (ages 8–11) · Robotics simulator · Loops · If/else

Screenshot of The Maybe-Coin Lab showing the heads-or-tails coin
Working prototype

The Maybe-Coin Lab

Predict, flip a coin 100 times and discover probability, randomness and superposition.

Grades 3–5 (ages 8–11) · Science explorer · Probability · Randomness

Ages 11–14 · Grades 6–9

Young Innovators

Simulations and design challenges where you build a system, break it, fix it and explain why it works.

Screenshot of Traffic Tech Lab showing the first mission and the building steps
Working prototype

Traffic Tech Lab

Connect sensors, write the instructions for a traffic signal and keep a busy junction safe.

Grade 6 onwards (ages 11+) · Simulation · Sensors · Rules · Debugging

Screenshot of Light-Up Neuron showing a neuron diagram and a light bulb
Working prototype

Light-Up Neuron

Build, train and test an artificial neuron and see how a machine makes a decision.

Grades 6–9 (ages 11–14) · AI explorer · Neurons · Training

Screenshot of Python Playground showing the welcome screen and code editor
Working prototype

Python Playground

Write and run real Python in your browser, with lessons, challenges and a debugging lab.

Grade 6 onwards · Coding lab · Python · Debugging

Need someone who can plan the curriculum and make it work in a real classroom?